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Recent — Own the City. Nitro [ right ] There article: Underground 2 Address for Crime: Police chases Nwed a few while of the gameplay, and mouse the out-roaming aspect of Underground 2, but with less definitive vehicle customization features. A new tokay was united and a short gameplay situation was overpriced.
Most Need for speed 2015 pc game release date [ edit ] Need for Speed: ;c chases represent a significant body of the gameplay, and include the free-roaming aspect of Underground 2, but with less extensive vehicle spsed features. The story 215 is a different style from Underground, with CGI effects mixed with live action. The game featured the Blacklist, a crew consisting of 15 racers that the player must beat one-by-one to unlock parts, cars, tracks, and to complete career mode. The player had to meet certain requirements before they could take on the next Blacklist rival, such as races completed, milestones achieved, bounty earned, etc. A special Black Edition of Most Wanted was also Nded, featuring Free casual dating in starkville co 81074 races, challenges, and a few bonus cars; it also included a behind-the-scenes DVD.
Most Wanted had extremely positive reviews and received universal acclaim from reviewers in many gaming websites and magazines, praising the graphics, sound effects and general gameplay. With 16 million copies sold worldwide, it's the best-selling game in the franchise. Most Wantedwas released in with British developer Criterion Games responsible for the development. Carbon [ edit 22015 Main article: Carbon Need for Speed: Ffor handheld port is known as Need for Speed: Carbon — Own the City. The Wii port lacked online but made full use of the Wii Remote and Nunchuk.
Carbon continued the story from Most Wanted, however, the game has far less emphasis on the police. Carbon saw the return of nighttime-only racing, with a selection of cars similar to that of Most Wanted. Carbon introduced a new feature wherein the player is allowed to form a " crew " that aids the player in races. Drift events returned to the series in Carbon. Drag racing was removed from the series, but a new type of race called "Canyon Duel" was added, where the closer the player is to the leader, the more points they accrue. If the player overtakes the leader and remains in front for 10 seconds, they win automatically.
Another new feature is "Autosculpt", which allows players to custom-fabricate their own auto parts. The Collector's Edition Featuring three new cars, ten specially tuned cars, six new races, and a bonus DVD with behind-the-scenes footage on the making of the game. ProStreet [ edit ] Main article: ProStreet Need for Speed: Key features of the game included realistic damage, a return to realistic racingmodeling, and burnouts. The game consisted of drag races, speed challenges essentially sprint races and speed trapsgrip races circuit racingand drift races. Undercover [ edit ] Main article: Undercover Need for Speed: The game had a significantly longer development cycle than previous games, taking 16 months to develop.
The game received lower scores on aggregate than Pro Street. The game focused on tuning and police chases, featured over 50 cars, and took place in a fictional city called Tri-City Bay. The player's role was as an undercover cop, trying to stop street racers. Containing live-action cutscenes which feature the actress Maggie Qthe game also featured a damage system where parts could break off after a crash. The Collector's Edition for PlayStation 3 and Xbox added another 5 new cars, twelve new circuits, and sprint and checkpoint track configurations. Also included were specially tuned versions of ten existing cars, plus 35 exclusive vinyls for adding a unique visual style.
EA ported Undercover to various mobile devices.
It was the last Need for Speed game for PlayStation 2. Shift [ edit ] Main article: Shift Need for Speed: Shift, developed by Slightly Mad Studios, was released on September 15, It features over 60 cars and 19 tracks, some of which are licensed tracks while others are fictional. The improved driving simulation was accompanied s;eed an adaptive difficulty, releaze it reintroduced a fate view. Rrelease focused on racing simulation rather than the arcade racing of previous titles. Shift received better reviews than the prior 3 games in the series.
Two items of downloadable content were released for the game. Nitro [ edit ] Main article: Nitro Need for Speed: Nitro is the first NFS game made exclusively for Nintendo DS and Wiifeaturing arcade-style gameplay and targeting a casual audience. Nitro was also available as a social multiplayer game on Facebook. Essentially the original release, it was updated with several updates: The game was released as a digital download only, released on November 15,in North America and November 26,in Europe. World [ edit ] Need for Speed: It took on the gameplay style of Most Wanted and Carbon, focusing on illegal street racing, tuning and police chases, and adding classic MMO elements to the mix.
World incorporated almost exact replicas of the cities of Rockport and Palmont, the cities of Most Wanted and Carbon respectively, into its map design. World was originally scheduled for an Asian release in the summer Naked lesbian girl pussyhowever the game was not released at that time and it was released worldwide on July 27, The beta was launched on June 2, The game was released to players who had the starter pack on July 20,and to others on July 27, Previously, the players who did not purchase the Starter Pack were not able to progress further from level 10; the level cap for those players has since been removed on September 8, Need for speed 2015 pc game release date, allowing all players' progression and availability.
Players were limited to 60 levels only. They soon after removed the ability to create new accounts for the game and began winding down their support for it. Since the announcement, there have been several "end of the world" promotions and in-game events but many of the Need for speed 2015 pc game release date have since moved on. Hot Pursuit video game Need for Speed: There were over 60 cars, most available to both racers and cops, but a few were exclusive to either side. Hot Pursuit allows play as either police or racer. The game also features many weapons, with some exclusive to the cops or racers. The biggest feature introduced was the Need for Speed Autologwhich tracked player progressions and recommended events to play.
In addition to its statistical system, Autolog also features Facebook -like speedwalls where players can post their comments and photos while in the game. Hot Pursuit has received some of the best reviews of the series. Various downloadable content was released for the game. Unleashed [ edit ] Main article: Unleashed The sequel to Need for Speed: ShiftShift 2: Unleashed was developed by Slightly Mad Studiosand released on March 29, Shift 2 includes the Autolog feature introduced in Hot Pursuit. Shift 2 features more than vehicles available for racing and tuning, a smaller number compared with other racing games such as Forza Motorsport 3 and Gran Turismo 5.
There are also 40 real-world locations including Bathurst, Spa-Francorchamps and Suzuka as well as fictional circuits. The Run [ edit ] Main article: The Run Need for Speed: The game continued the street-racing gameplay of Black Box's previous titles, with a story based on a race across the United States from San Francisco to New York. The game featured quick time events with the player, for the first time in NFS history, exiting their car and traveling on foot. The Run was powered by DICE 's Frostbite 2 enginemaking the game the first non-shooter and one of the first console titles to use the engine.
Additionally, the NFS Autolog was also used in the game. The Run employs a large range of real-world vehicles, which can be altered with visual upgrades. A new 'Handling Slider' was exhibited in the E3 gameplay video, which combines the best elements of the earlier Black Box titles' grippy tires, as well as the drift style of the newer Criterion titles. Plot[ edit ] The story revolves around the player and a small ragtag group of racers waiting to be noticed by any of the game's five icons, all of them being real-world motorsport and street racing figures.
As the game progresses, the player earns money and reputation among the other drivers and people he meets along the way. As soon as the player defeats Magnus Walker, however, a cutscene appears in which Spike becomes jealous and angry, saying that the player got the chance before Spike did. After this, Spike gets over it because of Travis saying to him that if one of them gets noticed, they all get noticed. Once the player becomes the ultimate icon, the final challenge is against Travis, Spike, Amy, Robyn, Manu, and the icons. After the race, the final cutscene includes all of them taking a group photo together, with the player wearing a mask to hide his true identity.
Development[ edit ] Following the release of Need for Speed: Hot PursuitEA's own developer Criterion Gamesdevelopers of the award-winning racing video game series Burnoutwas given stewardship of the Need for Speed franchise with 's Need for Speed: In a interview, Most Wanted executive producer Matt Webster told that while all future Need for Speed games may not be developed by Criterion, the studio would have creative oversight of the franchise moving forward. After just one year later, during a Gamescom interview with Need for Speed Rivals executive producer Marcus Nilsson told that the newly created Ghost Games studio was now in charge of the franchise; about 80 percent of Criterion was working on Rivals with the remaining group working on a mysterious "new project.
Previous Need for Speed games have featured connected online worlds for players to race and inhabit together, although they have not required a player to stay connected to play the game.